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I’m Kezie

  • Monster maker
  • Experience designer
  • Storyteller
  • But you can call me Kez

I design playful experiences, from human-centered AI to games that go beyond a screen. Currently I design for emerging tech at IDEO Play Lab, leveraging game design to bring clarity to complexity everywhere from startups to the biggest names in tech. Want to talk AI x Design, nerd out on games, or make fun things together?

Say hey

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Ethiqly: AI Edtech Startup

AI to empowers teachers and students. The IDEO x Ethiqly team bootstrapped this AI edtech startup from zero to one. We iteratively designed and tested live AI prototypes with users to deliver a differentiated offering faster leveraging game design principles for engaging and human-centered AI.

Three phones under The Arcadia's Report eye, showing a corrupted computer interface.

The Arcadia Report

#mobile #ux #ui #gamedesign

Transform your city into an escape room. Your world becomes the game and locations can trigger text messages from the killer or real time mysteries to solve. The first on a platform for stories you experience.

Design printouts pinned to a whiteboard and covered in sticky notes breaking down opportunities in a key user workflow.

Puppet Innovation Labs

#software #ux #ui #dataviz

COMING SOON: Designing end-to-end to help take products from incubation to paying customers.

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A Year in Side Projects

#ux #ui #web #mobile #gamedesign

12 side projects in 12 months, teaching myself everything from 3D modelling to origami and game development to explore new fields, crossfertilize learnings, and defeat the fear of failure.

A video showing the article header and a pair of glasses which are revealed to have eyes when hovered over with a pink lens.

Delving the National Geographic Archive

#web #ui #illustration

Transforming a 1952 National Geographic article into a narrative web experience for the modern day with an optical illusion that predates the internet.

A Sampling of Side Projects

What’s That Scratching at Your Sarcophagus?

Interactive fiction game.

Website bones and development starter kit

Knowledge sharing.

The power of storytelling: from floppy disks to Fyre Festival

Interactive essay.

A portfolio brought to life as a pirate's map

Portfolio graveyard.

Spotify trail and map design for Ulster Museum's V&A exhibition launch

Event gathered 1000+ young people.

Whales and weirdness gaming article for Knock magazine

Magazine funded for $110,000+ on Kickstarter.
Crafted by Kez